Troov

Promoting Safety and Connection for Troov’s Beta Launch

Methods

Competitive Analysis
Survey
Semi-structured interview

Demo-based feedback session
Usability Testing

Heuristic Evaluation

Role

Lead UX Researcher

Team

1 UX researcher (Jason Gao)
2 UX designers (Madison Steinau, Shareen Chang)

Duration

Aug 2024 - Dec 2024 (5 months)

Overview


Background


Business goal

Troov is a meet-up app built around doing one-on-one and in person activities together, which promote genuine shared experience rather than endless messaging. At pre-launch, its biggest hurdle was trust: meeting a stranger in person feels risky, and if the beta didn't signal safety and authenticity from the very first interaction, it wouldn't win enough early users to launch successfully.

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Project goal

Over 16 weeks, our team partnered with Troov to study and redesign the beta experience so it feels genuinely safe, such as easing the anxiety of meeting someone new, reassuring users that people are who they say they are, and ultimately helping more matches move from chatting online to actually meeting up.

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Problem Statement

How might we foster a safe environment on Troov to increase the conversion rate from chatting phase to in-person meet-ups?


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Research questions:

RQ1: What shapes people's sense of safety when meeting someone new, and what would make them feel more comfortable doing so?

RQ2: What prevents people from forming genuine connections on existing meetup apps, and where can Troov do better?


RQ3: How do people use the Troov Beta app, and where do they hit usability friction?

RQ4: To what degree do the redesigned interfaces address users' safety concerns and help them build authentic connections?

Discovery Research


Competitive analysis

Survey

Safety feature comparison table

Survey results: factors that enhance safety

Survey results: safety concerns

Semi-structured interview paired with user feedback session

Affinity Mapping of Interview Data

Recruitment flyer

Interview and feedback session question rationale

Affinity mapping of major user flow feedback data

Major findings and design implications

Upon wrapping up our exploratory research, we synthesized 7 key findings across all methods, which bridge our problem space and translate into design requirements for designing for safety.

Findings

F1

F2


Users grow distrustful of a platform when repeatedly exposed to unsolicited or inauthentic content


Users highly value information about a potential match from trusted circles or external parties.


Users carefully curate their personal information online to protect their identities


F3

Users will only meet up in-person if they have multiple guarantees of physical safety at every stage

F4

Users feel safer when a match is similar to them in identity, interests, or goals.

F5

Users appreciate intentionality and genuine empathy in their matches.

F6

Users want to know how people behave in real life, outside of apps.

F7

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DI5

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DI1

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Validate Identity
(Verify physical appearance, occupation, or identity)

DI2

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Prioritize Consent
(Always ask for consent before sharing identifiable information)

DI3

Suggest Caution
(Provide real-time safety recommendations and reminders so that both planning and in-person interactions prioritize safety)

DI4

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Provide Contingencies
(Recognize when users are heading to in-person meetups and give them a discreet way to alert external emergency contacts at any point)

Promote Intentionality
(Promoting sincere efforts to understand others)

DI6

Represent Character
(Allow profile to reflect someone’s personality across various social contexts, providing a holistic representation of their character)

Design Implications

Design Process


Ideation

With the design requirements, each teammate sketched 2 concepts. We came up with 4 primary stages in our design.

We organized the key features of each sketch by first creating and discussing a SWOT analysis of each sketch, then mapping out the priorities of each feature using this matrix

SWOT Analysis

Sketch and wireframe feedback analysis

Hi-fidelity Prototype

Priority - Feasibility Matrix

Brainstorming Session

We evaluated our sketches and wireframes with both potential users and our stakeholder, which highlight the major usability issues our hi-fi prototype will address.

Wireframe feedback session

With our designers finishing hi-fidelity prototype , we are able to test its usability, intuitiveness, and functionality.

Evaluative research

Heuristic Evaluation


Moderated Usability Testing

Affinity Mapping of Heuristic Evaluation Expert Coments

Affinity Mapping of Usability Testing Notes with Corresponding screens

Heuristic Evaluation Session

Usability testing question rationale

Heuristic Evaluation Worksheet

System Usability Scale Questionaire

Moderated usability testing session

Heatmap of Heuristic Evaluation Severity Rating Results

System Usability Scale Results

Evaluation findings and design implications

Example of evaluation finding and design recommendation

Findings

F1

F2


Users find impact and reasons of doing certain actions as not apparent.

Users interpreted features differently than the app intended


Users struggled to find core actions and exits.


F3

Users found it unclear how the app calculated the safety information it showed them.

F4

DI1

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Give every meaningful action immediate, explicit feedback, such as confirmations, status labels, and short explanatory subtext

DI2

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Rename features to plain, outcome-based language (e.g., "Troov Album") and add descriptive subtext where a few words can't suggest the meaning.

DI3

Make primary actions and exits discoverable and contain clear affordances (arrows, buttons), an obvious "edit/add photos" entry point, and predictable navigation controls.

DI4

Make the app's safety information transparent via adding info tips explaining how each number is calculated and why it matters

Design Implications

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Impact+ Reflection

Impact: Increase the System Usability Scale to 89%; delivered 10 stakeholder-recognized safety feature recommendations

Reflection: The biggest thing I learned is that research doesn't speak for itself. You have to think about who's in the room and what's going to actually resonate with them. I learned that when someone pushes back, the best move is to get curious, not defensive.